As of January 2, 2018, I currently work as an Information Technology Specialist and Professional Library Assistant at the Scott County Public Library and its two branches. Here is an overview of my daily responsibilities and projects:
TECHNOLOGICAL EDUCATION, PROGRAMMING, & OUTREACH
Develop curriculum for and teach several computer literacy classes at the beginner and intermediate levels.
Provide one-on-one technological tutoring on a variety of topics and devices.
Train staff on new technologies and procedures.
Facilitate the development of the library’s new makerspace and weekly maker lab programming.
Conduct maker-themed outreach with local schools and after-school programs.
Plan and execute the summer reading program for adults and for young adults.
Assist in planning and facilitation of events, like Mini-Con and Free Comic Book Day.
Draft technological policy and procedure for approval by director and board.
Troubleshoot computer issues and submit repair tickets to network administrator as needed.
Assist in transition to new patron access management software and new integrated library system.
BRANDING, MARKETING, & DESIGN
Design informational guides, forms, and signs for use by staff and patrons.
Design new branding and promotional materials.
Curate and disseminate The Avid Reader, the library’s quarterly printed newsletter.
Launch a new digital version of the newsletter through MailChimp.
Design and curate monthly displays.
Manage the library’s social media presence.
Attend relevant conferences, training, and other opportunities for professional development.
Liaise with board as needed.
Assist patrons at circulation desk by:
answering reference questions in person and by phone
conducting reference research
providing technological assistance for computers, copier, and microfilm reader
issuing library cards
assuring facility is clean and operational
maintaining cash drawer and receipts
other duties as needed.
I do my best to create a patron-centered user experience at all times and to protect our patrons’ privacy and freedom to read.
The Creative Communities Initiative was a research group at MIT led by Ian Condry and T.L. Taylor. The group used ethnography and other qualitative research methods to study subjects like, esports, livestreaming, music and inequality, anime and manga, and more.
During my time as a research assistant for the CCI, I did the following:
conducted ethnographic research, interviews, and focus groups
led meetings, book discussions, and brought in guest speakers
wrote a white paper about the social media practices of new mothers
organized secondary resources
gave feedback on articles and ideas
Additionally, I assisted in rebranding the research group by creating a new logo (pictured above) and a new website and monthly newsletter (pictured below). All of these can be found in action at http://ccimit.mit.edu. The archive of the newsletter can be found here.
Flying While Fat is my first attempt at a web comic. I created it for a course at MIT on women in comics and cognitive dissonance. This comic utilizes simple drawing techniques to represent a short narrative about the complexities, peculiarities, and misery of flying as a fat person.
If you would like a sample from this comic, please contact me.
For the data storytelling unit of workshop in Fall 2014, I decided to visualize PEW’s 2013 Library Typology data. This was my first attempt at working with data, so I ran into a few roadblocks. After struggling to properly scrape and clean the data, I decided to present the data alongside my personas for the project as library patron profiles. If I were to revisit the project, I would actually make library cards with persona info in the form of an ID on one side and the data on the back. Additionally, I would choose different fonts, and I would recolor the visualizations.
For the digital humanities portion of the Fall 2014 workshop, I decided to build a database for transmedia stories. One of the sites I had used for this purpose had shut down, and I found that there was a need for a replacement. My attempt can be found at http://storytellingtransmedia.wordpress.com. Ultimately, I decided not to continue with the project, because I found that my own understanding of the nature of transmedia storytelling was shifting during my time in the program.
Edit: I have since come across a group of students at a different university who are creating a database of transmedia stories. You can see their work here: http://www.tmdbonline.org/
With this workshop project, my friends and I sought to find a way to turn the codes of academia–often a source of stress for graduate students and faculty alike–into a space for play. We focused our efforts on the thesis defense, perhaps the most anxiety-inducing of academic rituals. Our hope was that we could create a new iteration of that ritual that would allow participants to play both with the textual layer of a defense–the thesis titles and theoretical concepts that mark it–and, importantly, with its emotional valences.
Participants rotate between the roles of ‘thesis defendant’ and ‘committee member.’ In each round, the participant deemed the thesis defendant selects a fictional thesis title from a pile of title cards, designed to be absurd and open-ended (e.g. Food Chams: Competitive Eating in the Chameleon Disapora; Das Kapitalization: a case against Anglophone titular conventions; Stop Socra-teasing me: Pitfalls of the Socratic Method; Whence the Stapler?). Participants deemed the ‘committee members’ select a theoretical concept (e.g. Debord’s ‘spectacle,’ Foucault’s ‘governmentality,’ and Zuckerman’s ‘digital cosmopolitanism.’) Committee members remain committed to their theoretical orientations, thesis defendants try to please everyone, and all participants attempt to build their academic empires. Rather than putting forth a rigid set of rules, we wanted to offer up a variety of options for players to experiment within this frame.
If you would like to play yourself or just check out our concept, you can find all of the necessary materials here:
For our workshop class in Fall of 2014, my peers and I were given the challenge of designing an experience for Google Glass. My group was most interested in doing something within the space of the library and information gathering. stacks+ was born out of that assignment.
stacks+ is an application designed for mobile and wearable platforms which augments the stack-browsing experience by showing titles missing from the shelves and making other kinds of connections between resources visible in order to encourage serendipitous discovery
Researchers and other library users rely on the stacks, along with reference librarians and electronic search tools, to help them find new resources and avenues for exploration—when a patron retrieves a book, a host of relevant titles are laid out for her in its vicinity. But what about when that perfect neighboring book happens to be checked out or in offsite storage? What if other types of information could be added to the stacks’ interface? Leveraging immersive, lightweight technology and designed with input from librarians and researchers, the stacks+ application addresses common frustrations and missed opportunities in the library browsing experience.
Library patrons often have difficulty finding not only the books they are looking for but also those that could be useful if the patron were only aware of them. Indeed, library browsing can be unwieldy, with long call numbers spread across stacks on multiple floors or in multiple wings, which further exacerbates problems in conducting library-based research. Thus, we hope to facilitate library browsing in order to make research more seamless, more serendipitous, and thus more productive.
Thus far our team has prototyped the design of the stacks+ application for Google Glass. We have in this pursuit explored design precedents and problems of both the technology and the unique context of libraries, particularly when in terms of research. This process included some ethnographic research involving librarians and library users. We look forward to working on this project again soon.
Damaged Goods: A Little Messed Up, and a Tiny Bit Broken is the product of the third incarnation of The Invictus Writers. The Invictus Writers is a writing group created by Brad King in which students work together for a semester to write a short memoir for publication and for the Digital Story Awards competition by the Creatavist.
As a member of Invictus 3, I wrote and published a short memoir titled “It’s Like the Weather” in which I examine my relationship with my mother and my decision to leave my small town. I also designed the book, including the layout and the cover. The book is available in print and electronic versions. If you would like to read my story or purchase the book, please visit http://theinvictuswriters.com.
The Broken Plate is Ball State University’s international literary magazine. I served as a design editor for the 2013 issue. As a design editor, I assisted with art selection, cover design, and proofing. I also completely redesigned The Broken Plate‘s website, which you can view at http://thebrokenplate.org.
For the Interactive Design course for the Digital Media minor, we were given a three days to create a short prototype of a mobile interactive experience based off of an already existing narrative. The goal of the assignment was to introduce us to prototyping software, like Balsamiq, and to animation software, like Adobe Edge Animate.
I created a prototype of a “client book” where fans of Mad Men could go to find a summary about the clients from the show. The idea was to give users a look into the “private” files of the advertising firm, and to allow users to refresh on the background of the clients for each new season.